The Match Control Flow Construct
Cairo has an extremely powerful control flow construct called match
that allows you to compare a value against a series of patterns and then execute code based on which pattern matches. Patterns can be made up of literal values, variable names, wildcards, and many other things. The power of match
comes from the expressiveness of the patterns and the fact that the compiler confirms that all possible cases are handled.
Think of a match
expression as being like a coin-sorting machine: coins slide down a track with variously sized holes along it, and each coin falls through the first hole it encounters that it fits into. In the same way, values go through each pattern in a match, and at the first pattern the value “fits”, the value falls into the associated code block to be used during execution.
Speaking of coins, let’s use them as an example using match
! We can write a function that takes an unknown US coin and, in a similar way as the counting machine, determines which coin it is and returns its value in cents, as shown in Listing 6-1.
enum Coin {
Penny,
Nickel,
Dime,
Quarter,
}
fn value_in_cents(coin: Coin) -> felt252 {
match coin {
Coin::Penny => 1,
Coin::Nickel => 5,
Coin::Dime => 10,
Coin::Quarter => 25,
}
}
Let’s break down the match
expression in the value_in_cents
function. First, we list the match
keyword followed by an expression, which in this case is the value coin
. This seems very similar to a conditional expression used with the if
statement, but there’s a big difference: with if
, the condition needs to evaluate to a boolean value, but here it can be any type. The type of coin
in this example is the Coin
enum that we defined on the first line.
Next are the match
arms. An arm has two parts: a pattern and some code. The first arm here has a pattern that is the value Coin::Penny
and then the =>
operator that separates the pattern and the code to run. The code in this case is just the value 1
. Each arm is separated from the next with a comma.
When the match
expression executes, it compares the resultant value against the pattern of each arm, in the order they are given. If a pattern matches the value, the code associated with that pattern is executed. If that pattern doesn’t match the value, execution continues to the next arm, much as in a coin-sorting machine. We can have as many arms as we need: in the above example, our match
has four arms.
The code associated with each arm is an expression, and the resultant value of the expression in the matching arm is the value that gets returned for the entire match expression.
We don’t typically use curly brackets if the match
arm code is short, as it is in our example where each arm just returns a value. If you want to run multiple lines of code in a match
arm, you must use curly brackets, with a comma following the arm. For example, the following code prints “Lucky penny!” every time the method is called with a Coin::Penny
, but still returns the last value of the block, 1
:
fn value_in_cents(coin: Coin) -> felt252 {
match coin {
Coin::Penny => {
println!("Lucky penny!");
1
},
Coin::Nickel => 5,
Coin::Dime => 10,
Coin::Quarter => 25,
}
}
Patterns That Bind to Values
Another useful feature of match
arms is that they can bind to the parts of the values that match the pattern. This is how we can extract values out of enum variants.
As an example, let’s change one of our enum variants to hold data inside it. From 1999 through 2008, the United States minted quarters with different designs for each of the 50 states on one side. No other coins got state designs, so only quarters have this extra value. We can add this information to our enum
by changing the Quarter
variant to include a UsState
value stored inside it, which we’ve done in Listing 6-2.
#[derive(Drop, Debug)] // Debug so we can inspect the state in a minute
enum UsState {
Alabama,
Alaska,
}
#[derive(Drop)]
enum Coin {
Penny,
Nickel,
Dime,
Quarter: UsState,
}
Let’s imagine that a friend is trying to collect all 50 state quarters. While we sort our loose change by coin type, we’ll also call out the name of the state associated with each quarter so that if it’s one our friend doesn’t have, they can add it to their collection.
In the match
expression for this code, we add a variable called state
to the pattern that matches values of the variant Coin::Quarter
. When a Coin::Quarter
matches, the state
variable will bind to the value of that quarter’s state. Then we can use state
in the code for that arm, like so:
fn value_in_cents(coin: Coin) -> felt252 {
match coin {
Coin::Penny => 1,
Coin::Nickel => 5,
Coin::Dime => 10,
Coin::Quarter(state) => {
println!("State quarter from {:?}!", state);
25
},
}
}
Because state
is an UsState
enum which implements the Debug
trait, we can print state
value with println!
macro.
Note:
{:?}
is a special formatting syntax that allows to print a debug form of the parameter passed to theprintln!
macro. You can find more information about it in Appendix C.
If we were to call value_in_cents(Coin::Quarter(UsState::Alaska))
, coin
would be Coin::Quarter(UsState::Alaska)
. When we compare that value with each of the match arms, none of them match until we reach Coin::Quarter(state)
. At that point, the binding for state
will be the value UsState::Alaska
. We can then use that binding in println!
macro, thus getting the inner state value out of the Coin
enum variant for Quarter
.
Matching with Option<T>
In the previous section, we wanted to get the inner T
value out of the Some
case when using Option<T>
; we can also handle Option<T>
using match
, as we did with the Coin
enum! Instead of comparing coins, we’ll compare the variants of Option<T>
, but the way the match
expression works remains the same.
Let’s say we want to write a function that takes an Option<u8>
and, if there’s a value inside, adds 1
to that value. If there is no value inside, the function should return the None
value and not attempt to perform any operations.
This function is very easy to write, thanks to match
, and will look like Listing 6-3.
fn plus_one(x: Option<u8>) -> Option<u8> {
match x {
Option::Some(val) => Option::Some(val + 1),
Option::None => Option::None,
}
}
fn main() {
let five: Option<u8> = Option::Some(5);
let six: Option<u8> = plus_one(five);
let none = plus_one(Option::None);
}
Let’s examine the first execution of plus_one
in more detail. When we call plus_one(five)
, the variable x
in the body of plus_one
will have the value Some(5)
. We then compare that against each match
arm:
Option::Some(val) => Option::Some(val + 1),
Does Option::Some(5)
value match the pattern Option::Some(val)
? It does! We have the same variant. The val
binds to the value contained in Option::Some
, so val
takes the value 5
. The code in the match
arm is then executed, so we add 1
to the value of val
and create a new Option::Some
value with our total 6
inside. Because the first arm matched, no other arms are compared.
Now let’s consider the second call of plus_one
in our main function, where x
is Option::None
. We enter the match
and compare to the first arm:
Option::Some(val) => Option::Some(val + 1),
The Option::Some(val)
value doesn’t match the pattern Option::None
, so we continue to the next arm:
Option::None => Option::None,
It matches! There’s no value to add to, so the matching construct ends and returns the Option::None
value on the right side of =>
.
Combining match
and enums is useful in many situations. You’ll see this pattern a lot in Cairo code: match
against an enum, bind a variable to the data inside, and then execute code based on it. It’s a bit tricky at first, but once you get used to it, you’ll wish you had it in all languages. It’s consistently a user favorite.
Matches Are Exhaustive
There’s one other aspect of match
we need to discuss: the arms’ patterns must cover all possibilities. Consider this version of our plus_one
function, which has a bug and won’t compile:
fn plus_one(x: Option<u8>) -> Option<u8> {
match x {
Option::Some(val) => Option::Some(val + 1),
}
}
We didn’t handle the None
case, so this code will cause a bug.
Luckily, it’s a bug Cairo knows how to catch. If we try to compile this code, we’ll get this error:
$ scarb cairo-run
Compiling no_listing_08_missing_match_arm v0.1.0 (listings/ch06-enums-and-pattern-matching/no_listing_09_missing_match_arm/Scarb.toml)
error: Missing match arm: `None` not covered.
--> listings/ch06-enums-and-pattern-matching/no_listing_09_missing_match_arm/src/lib.cairo:5:5
match x {
^*******^
error: could not compile `no_listing_08_missing_match_arm` due to previous error
error: `scarb metadata` exited with error
Cairo knows that we didn’t cover every possible case, and even knows which pattern we forgot! Matches in Cairo are exhaustive: we must exhaust every last possibility in order for the code to be valid. Especially in the case of Option<T>
, when Cairo prevents us from forgetting to explicitly handle the None
case, it protects us from assuming that we have a value when we might have null, thus making the billion-dollar mistake discussed earlier impossible.
Catch-all with the _
Placeholder
Using enums, we can also take special actions for a few particular values, but for all other values take one default action.
_
is a special pattern that matches any value and does not bind to that value.
You can use it by simply adding a new arm with _
as the pattern for the last arm of the match
expression.
Imagine we have a vending machine that only accepts Dime coins.
We want to have a function that processes inserted coins and returns true
only if the coin is accepted.
Here's a vending_machine_accept
function that implements this logic:
fn vending_machine_accept(coin: Coin) -> bool {
match coin {
Coin::Dime => true,
_ => false,
}
}
This example also meets the exhaustiveness requirement because we’re explicitly ignoring all other values in the last arm; we haven’t forgotten anything.
There's no catch-all pattern in Cairo that allows you to use the value of the pattern.
Multiple Patterns with the |
Operator
In match
expressions, you can match multiple patterns using the |
syntax, which is the pattern or operator.
For example, in the following code we modified the vending_machine_accept
function to accept both Dime
and Quarter
coins in a single arm:
fn vending_machine_accept(coin: Coin) -> bool {
match coin {
Coin::Dime | Coin::Quarter => true,
_ => false,
}
}
Matching Tuples
It is possible to match tuples.
Let's introduce a new DayType
enum:
#[derive(Drop)]
enum DayType {
Week,
Weekend,
Holiday,
}
Now, let's suppose that our vending machine accepts any coin on weekdays, but only accepts quarters and dimes on weekends and holidays.
We can modify the vending_machine_accept
function to accept a tuple of a Coin
and a Weekday
and return true
only if the given coin is accepted on the specified day:
fn vending_machine_accept(c: (DayType, Coin)) -> bool {
match c {
(DayType::Week, _) => true,
(_, Coin::Dime) | (_, Coin::Quarter) => true,
(_, _) => false,
}
}
Writing (_, _)
for the last arm of a tuple matching pattern might feel superfluous. Hence, we can use the _ =>
syntax if we want, for example, that our vending machine only accepts quarters on weekdays:
fn vending_week_machine(c: (DayType, Coin)) -> bool {
match c {
(DayType::Week, Coin::Quarter) => true,
_ => false,
}
}
Matching felt252
and Integer Variables
You can also match felt252
and integer variables. This is useful when you want to match against a range of values.
However, there are some restrictions:
- Only integers that fit into a single
felt252
are supported (i.e.u256
is not supported). - The first arm must be 0.
- Each arm must cover a sequential segment, contiguously with other arms.
Imagine we’re implementing a game where you roll a six-sided die to get a number between 0 and 5. If you have 0, 1 or 2 you win. If you have 3, you can roll again. For all other values you lose.
Here's a match that implements that logic:
fn roll(value: u8) {
match value {
0 | 1 | 2 => println!("you won!"),
3 => println!("you can roll again!"),
_ => println!("you lost..."),
}
}
These restrictions are planned to be relaxed in future versions of Cairo.